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Parking Lot (PQ2 Lytton PD)


Lytton PD Parking Lot

Room ID#(s): 1
Bugs & Glitches: Yes
Odd Coding: Yes

Lytton PD Parking Lot is a location found in Police Quest II. Sonny Bonds starts the game here after he parks his Unmarked Car.

Notes


Slow Computers


While global 110 is below 20:

Commands


Draw Gun Glitch


Connecting Room F8 (Draw) F8 (Holster) F10 (Fire)
Hallway 'draw gun' disabled Nothing 'shoot gun' disabled
Unmarked Car Nothing Nothing Nothing
Personal Car Nothing Nothing Nothing

Bugs and Glitches


i
It's a special kind of unlock.

I Need a Key to What?!

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

The game requires the player to have the car keys in inventory to unlock... an unlocked car door.

i
He's like a snail!

Keith Sets His OWN Pace!

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

After leaving the office's hallway and entering the unmarked car, Keith will leave the vehicle and hop into the office at a pretty good pace. After returning to the office, Keith will exit the vehicle and go into the office at a MUCH slower pace. However, if the player re-enters the vehicle before going into the office, Keith will come out walking at his much slower pace.

i
It's a thriller!

Moonwalking

Category: Moonwalking
Credit: SierraArt, Kuro-chan
Additional Research: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

Press a directional key while exiting the vehicle (the gun icon pops up on the car interior screen, indicating the screen is loading). As Sonny exits the vehicle, he will start walking in the direction pressed, but the direction will only face the way he does when he exits the vehicle.

The player will walk and respond to anything that blocks Sonny's path.

Both vehicles are affected by this in 1.001.000. By 1.001.006, this is restricted to Sonny's personal vehicle.

i
Sonny, stop playing around and get to work!

Trampling Over the LPD

Category: Out of Bounds
Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes No No No

The player can clip out of bounds by aligning with the upper-right corner of the parking lot and drawing the gun.

  • This can also be performed near the door that leads into the office, but it is more difficult to perform. Facing up (left of the door) and moving diagonally works better.
  • Moving too far south will cause Sonny to warp back in bounds near the bottom of the screen. This looks like it has something to do with a minimum and maximum x value
  • The Amiga 1.024 and J1.000.062 fixed this by filling in the out of bounds area as unwalkable terrain.

Odd Coding


i
Keith gets triggered by guns... GET IT?! TRIGGERED?!

Cannot Draw

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

While Keith walks into the office, Sonny cannot draw, load or shoot the gun.

i
Curse these unpowered automatic doors!

Lock THIS!

Credit: Gage Holston


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

The player can unlock the door, retreat before the door is open and the door remains unlocked, DESPITE dialogue saying it automatically locks when closed.

i
Ow, my nose!

Nosey Fence

Credit: Kuro-chan


1.001.000

1.006.011

J1.000.062

1.024

1.002.011
Yes Yes Yes Yes Yes

The player can walk diagonally along the fence opening that leads to the street (bottom of the screen). By hugging the fence edge, the player can walk diagonally up or down towards the fence and the player will still move vertically. Normally, a path block should stop player movement.



Category: Draw Gun | Moonwalking
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Website concept and scripts created by: Kuro-chan
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